Osiyo ~

A simple character for Victoria 1&2. The zip file should unzip with folders intact. Just copy the folder contents to the appropriate folders. Shyna is just a simple gothic texture, she has a tail, and golden yellow eyes. If you want the Catseye pupils, those are standard morphs with DAZ's Victoria character. Just select the eye in poser, and the morphs should already be over where the rest of the controls are for the body part.

I haven't learned how to make a MAT pose file yet, so you'll have to apply the textures manually. That's explained down below. If you have any questions, you can contact me one of two ways:

Email: seliah@delphiforums.com
Private Message through Renderosity.com (username is Seliah)

This is the first texture of this nature I've made, so if you have good constructive criticism, don't hesitate to let me know. I'd be more than greatful for it, as a matter of fact. The texture file isn't much, but since she's all white-skinned, I coloured her that way. Don't worry, the eyes, lips, and markings are all in the right spot, I promise.

Okay, the legal stuff. 
	Shyna can be used in non-commercial work free of charge.

For use in Commercial work, I need the following from you:
	 Your contact email. (And it had better be valid.)
	 What you want to use her in. (Just my own curiosity. I'd be interested to see!)
	 Give credit where credit is due. If you do use her commercially, I WILL expect that you give me credit for the texture file. This can be done however you like, but my email (which is up above) and name (Seliah), MUST accompany whatever commercial work Shyna appears in.

Altering/Editing/Improving Shyna:
	 Go for it! =) I'd love to see what you can do with her! 

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ZIP CONTENTS:

ShynaHead.jpg

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Installation Instructions:

1. Unzip the file to the folder of your choice.
2. The texture file (ShynaHead.jpg), I kept in Runtime/Libraries/Textures/Characters/Childe of Fyre/Shyna
4. Load Poser.
5. Load Victoria 1 or 2.
6. Once Vic1 or 2 is loaded and in your scene, go up to RENDER, and click on Render Materials. Select Victoria, load her Head and texture into the SkinHead part of the body, set the SkinHead Object Colour to WHITE. Also load it into the IRIS, set the IRIS Object Colour to WHITE. Then go to the UPPER EYEBROWS, and set Transparency Min and Max alllllllllllll the way up.
8. Click OK.
9. Make sure the texture is loaded onto Shyna. To do this, go down to Docment Display style, and click the sphere that is ALL the way at the end to the right. 
10. Select the character's Head in the scene, then on the right side, you should find a morph listed (BrowsGone I believe is what Daz called it.) Setting that to 1.000 will remove those big blocky upper eyebrows, and leave just the painted ones instead.

Any questions, my contact information is in the top of the readme file, do not hesitate to ask. Have fun with it!

Nvwato hiyadv, atsilvquodi, ale gvgeyui,
childe of fyre
aka seliah